i feel like something to keep in mind is that some of the strategic planning comes from deciding which planets to use and which to ignore, as well as when to use planets. i hope this helps
it would, in free play. i believe that forcing the player to decide adds a layer of strategic complexity to the game, but i am also just a game design student so im not the most researched in the topic. as a player though i enjoy having to stop and think before selecting am optio